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Usage info:
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- How to use this cheat table? Install Cheat Engine; Double-click the.CT file in order to open it. Click the PC icon in Cheat Engine in order to select the game process. Activate the trainer options by checking boxes or setting values from 0 to 1.
Scripts with 'To Update: XXX' will only update their effect after doing action XXX.
Addresses with 'XXX?' will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the 'Initialization (Activate This First)' script.
C. Activate (put an X) the 'Base Address Scan (To Activate: YYY, To Update: ZZZ)' script.
D. Enable (put a 1) the desired effect 'Example: Set Health to Max?' address.
E. Do action ZZZ.
Updated IDs here:
Shinkansen Distant Worlds Universe V1001.csv
which can be downloaded from here
[Link]
V1004
1. Tested game version V1.9.5.12. May work on other versions.
2. Empire.
'Cash on hand Set to Massive?' sets Cash to massive.
'Empire Ships Fuel, Energy, Shields Set to Max?' sets Empire Ships' Fuel, Energy, Shields to max. Activate 'Empire Base Address Scan (To Activate: View Empire Tab, To Update: View Empire Tab)' and 'Empire BuiltObject Base Address Scan (To Activate: Activate Empire Base Address Scan, To Update: Play)'.
3. BuiltObject.
Allows selected Ships to be modfied.
4. Habitat.
Allows selected Colonies to be modified.
5. Cargo.
'Cargo Quantity Set to Massive?' sets Cargo quantities to massive.
6. ConstructionYard.
'Construction Yard Speed Set to Massive?' sets Construction Yard Speed to massive.
7. PlanetaryFacility.
'Facility Set to 0.99 Complete?' sets Facilities to 99% complete.
8. Character.
'Character Bonuses Set to Massive?' sets Character bonuses to massive.
9. ResearchNode.
'Research Set to Complete?' sets Research to complete.
V1003
1. Game version 1.9.5.5 and 1.9.5.8.
2. Change scripts that sets value to be enabled / disabled without activating / deactivating.
Example, put a 1 into the Value for 'Ships Set to Super Mode? (0 = No, 1 = Yes)' to set ships to Super Mode.
Should hopefully reduce crashes from activating / deactivating scripts all the time.
V1002
1. Ship Super Mode moved into Empire as this will now automatically set the correct 'Super Ship Owner Identifier 1' for the player.
A. Activate 'Empire & Ship Super Mode Base Address Scan Initialization'.
B. Activate 'Empire & Ship Super Mode Base Address Scan'.
C. Activate 'Ship Super Mode'.
V1001
1. Ship
Fixed super mode to only fill the max amount and only for ships who has the same Owners as 'Super Ship Owner Identifier 1' or 'Super Ship Owner Identifier 2'.
A. Activate 'Ship Base Address Scan'.
B. Select a friendly ship.
C. Copy the 'Owner' value into 'Super Ship Owner Identifier 1' or 'Super Ship Owner Identifier 2'.
D. Activate 'Ship Super Mode'.
2. Renamed Resource to Cargo which includes others besides Resources.
3. Added fast construction.
To activate:
A. Select 'Construction Yard' tab of a Ship / Planet.
B. Activate 'Construction Speed Set'.
C. Select the Ship / Planet to set the speed to 9999999.
4. Added fast Facility construction.
To activate:
A. Select 'Facilities' tab of a Colony.
B. Activate 'Facility Set'.
C. Select the Colony to complet to 99%.
5. Character
Fixed character traits bonuses.
Change traits, then save and reload to reset.
Skills and Traits Bonuses can be changed but don't seem to save.
V1000
1. Empire.
Edit State and Private Cash.
2. Ship.
Edit selected ship (select in table or map)
Super mode continuously fills fuel, energy and shield for all owned ships.
To activate:
A. Activate 'Ship Base Address Scan'.
B. Select a friendly ship. When 'Player Ship Identifier' is the same as the 'Owner' of the selected ship, deactivate 'Ship Base Address Scan'.
C. Activate 'Ship Super Mode'.
3. Colony.
Edit Population and Max Population.
4. Resource.
Set stocked Resource to 999999999.
To activate:
A. Select 'Cargo' tab of a ship.
B. Activate 'Resource Set'.
C. Select the ship to set the stocked Resources.
5. Research.
To activate:
A. Open 'Research'.
B. Activate 'Research Base Address Scan'.
C. Mouse-over research.
D. Values can be frozen to quickly change mouse-over research.
6. Characters.
To activate:
A. Open 'Character'.
B. Activate 'Character Base Address Scan'.
C. Select Character.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
Usage info:
Scripts with 'To Activate: XXX' can only be activated (put an 'X' into the box) after doing action XXX.
Scripts with 'To Update: XXX' will only update their effect after doing action XXX.
Addresses with 'XXX?' will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the 'Initialization (Activate This First)' script.
C. Activate (put an X) the 'Base Address Scan (To Activate: YYY, To Update: ZZZ)' script.
D. Enable (put a 1) the desired effect. Example: 'Set Health to Max?' address.
E. Do action ZZZ.
Important information.
1. Clarification of Styles, My Styles, Style Moves Learned etc.
A. Style Library.
Styles determine the weapon one is fighting with (single sword, dual swords, spear, pistol, rifle) and the moves available to perform.
One can only switch to a Style if one is carrying the 'book' for it. The inventory for all carried 'books' is called 'Style Library' and has 20 slots.
The Style Library can be modified here:
'Player Stats -> Records -> Style Library IDs'.
B. Style Chest.
Extra 'books' can be stored and retrieved in the Dojo Style Chest which has 150 slots. If not carried, one can switch to these Styles only at the Dojo Chest.
The Style Chest can be modified here:
'Player Stats -> Records -> Style Chest IDs' (must also update 'Number of Styles In Chest').
or by using
Player Stats 'Styles All Stored And Overwrites Dojo Chest? (Auto Disable)' which adds a copy of every Style 'book' to the Dojo Chest.
In Records, what Style is shown as unlocked is determined by what style 'books' is stored in the Style Library and Style Chest.
C. Styles Moves Learned.
Each Style has a set of Moves Learned that are basically the moves used in combat.
Moves Learned can be modified using:
Player Stats 'Styles Moves Learned All Set to Learned?' to modify all Styles at once.
or
Records Styles Stats 'Moves Learned All Set to Learned?' to modify a single Style.
D. My Styles Moves Learned.
When making a new My Style, available moves are determined by a different set of My Styles Moves Learned.
My Styles Moves Learned can be modified using:
Player Stats 'My Styles Moves Learned All Set to Learned?'.
V1006
1. Tested game version V1.02, V1.03, V1.04, V1.06. May work on other versions.
2. Player Stats.
Allows the following to be modfied.
- Parts.
V1005
1. Player Stats.
'Player Stats Unlocks Base Address Scan (To Update: View Unlocks At Start / Records / Unlocks)' use this to modify records before starting game.
Allows the following to be modfied.
- Weapon Chest Max Space Pages (Max 20).
- Dojo Number of Pupils, Standings, Reputation.
- Dojo Pupils Names, Appearance, Rank.
- Key Items IDs & Quantities.
2. Item Stats.
Allows the following to be modfied.
- Last Item ID.
3. Key Item Stats.
'Quantity Set to Massive?' sets Key Item Quantities to massive.
Allows the following to be modfied.
- Last Key Item ID.
4. Weapon Stats.
Allows the following to be modfied.
- Blade, Guard, Grip Parts. If you get the values on a rare weapon, and change the values on a common weapon to match, you will get the rare Parts when the common weapon is disassembled.
- Durability Repaired.
- Title. Can be reset back to 0.
V1004
1. Player Stats.
'Styles All Stored And Overwrites Dojo Chest? (Auto Disable)' fixed initialization bug that doesn't show up if earlier options selected.
'Styles All Stored And Overwrites Dojo Chest? (Auto Disable)' overwrites and sets the Dojo Chest to have a copy of every Style. Best used right after starting a new game. Backup savegame!
A. Activate (put a X) 'Player Stats Base Address Scan Initialization (Activate This First)'.
B. Activate (put a X) 'Player Stats Base Address Scan (To Update: View Player Status)'.
C. Activate (put a X) 'Records'.
D. Enable (put a 1) 'Styles All Stored And Overwrites Dojo Chest? (Auto Disable)'.
E. View Player Status. This should put a copy of every Style in the Dojo Chest.
F. Activate (put a X) 'Player Stats', 'Data', 'Records', 'Style / Moves Chest IDs'.
G. Check that 'Number of Styles In Chest' is the same as the number of Slots containing Styles (65535 = empty Slots).
Alternatively, use 'Player Stats -> Data -> Records -> Style Library IDs -> Slot 1 to 20' to add Styles directly to the Style Library. Style IDs are listed in Slot 1.
'Skill Points Set to Massive?' sets Skill Points to massive.
'Player Stats -> Skill Points' allows Skill Points to be manually modified.
'Styles Moves Learned All Set to Learned?' sets all Style Moves Learned to Learned without needing to view Move List.
Allows the following to be modfied.
- Kills.
- Highest Combo.
2. Accessories Change Stats.
'Accessory Points Used Set to 0?' sets Accessories Points used to 0, allowing all 10 Accessory slots to be filled.
V1003
1. Player Stats.
'Styles All Stored And Overwrites Dojo Chest? (Auto Disable)' overwrites and sets the Dojo Chest to have a copy of every Style. Don't use this version, introduced new bug fixing V1002, use V1004.
Alternatively, use 'Player Stats -> Data -> Records -> Style Library IDs -> Slot 1 to 20' to add Styles directly to the Style Library. Style IDs are listed in Slot 1.
'My Styles Moves Learned All Set to Learned?' sets all My Style Moves to be learnt. Use this for when creating a Dojo Style.
'Outfits All Set to Unlocked?' sets all Outfits unlocked.
V1002
1. Tested game version V1.01. May work on other versions.
2. Player Stats.
'Samurai Points Set to Massive?' sets Samurai Points to massive.
'Styles All Stored And Overwrites Dojo Chest? (Auto Disable)' overwrites and sets the Dojo Chest to have a copy of every Style. Don't use this version, is buggy, use V1004, needs updating! Best used right after starting a new game. May corrupt savegame, so backup first!
Alternatively, this is a safer but slower way to add Styles.
'Data -> Unlocks -> Style Library -> Slot 1' is the Style ID for the first slot in the Style Library. Most IDs start at 439 onwards. IDs to be updated.
'Unlocks All Set to Unlocked?' unlocks everything in Unlocks.
The following are all Records completion options. IDs to be updated.
'Titles All Set to Completed?'.
'Missions All Set to Completed?'.
'Weapons All Set to Completed?'.
'Parts All Set to Completed?'.
'Night Crawling Unlocks & Night Creeps All Set to Completed?'.
'Endings All Set to Completed?'.
'Fishing Biggest Size & Caught Set to Completed?'.
3. Records Styles Stats
'Moves Learned All Set to Learnt?' sets all Moves for a Style to be learnt. Use this for the normal Style Library.
4. Night Crawling Stats.
'Sneaking Vitality Set to Max?' sets the Sneaking Vitality to max, which also prevents capturers from appearing even if discovered.
5. Torture.
All three Tortures.
'Health & Points Set to Max?' sets Health and Points to max.
V1001
1. Player Stats.
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'Accessories All Set to Unlocked?' unlocks Accessories.Allows the following to be modfied.
- Day.
- Time Played.
2. Item Stats.
'Quantity Set to Massive?' sets stackable Item quantities to massive.
3. Battle Stats.
'Battle Stats Night Crawling Base Address Scan (To Update: Night Crawling)' use this during Night Crawling fighting part.
4. Weapon Stats.
'Weapon Stats Select Base Address Scan (To Update: Retrieve From Weapon Sack)' use this to select a weapon.
'Degradation Set to 1?' sets Degradation to 1.
Allows the following to be modfied.
- Charm.
5. Torture Stats.
'Health Set to Max?' sets Health to max during Hell Horse torture.
V1000
1. Player Stats.
'Funds Set to Massive?' sets Funds to massive.
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Allows the following to be modfied.- Time.
- Crime Rate.
2. Style / Moves Stats.
'Skill Pts Set to Massive?' sets Skill Pts to massive.
3. Battle Stats.
'Life Set to Max?' sets Life to max (effectively Godmode).
'Vitality Set to Max?' sets Vitality to max.
'Harvest Gauge Set to Max?' sets Harvest Gauge to max.
4. Weapon Stats.
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'Durability Set to Max?' sets all equipped weapon Durability to max.Allows the following to be modfied.
- Degradation.
- Kills.
How to use this cheat table?
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- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
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