The following are known Game Genie Codes for Shining Force II on SEGA Genesis.
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- Game Genie Pro Cheats Codes
- Note: Codes 1 – 4 only work during battle and work for leveling-up characters very quickly. However, do not use any codes that modify these items in any other way. Also note that these items will no longer do what they normally do.
- EV1A-CAPR
When you use Magical Herbs, you will go up one level! - EV1A-CAP8
When you use Healing Seeds, you will go up one level! - EV1A-CAR8
When you use the Antidote, you will go up one level! - EV1A-CAS8
When you use Fairy Powder, you will go up one level! - 973T-D926
Sell the Wooden Sword for $49,151 - 973T-D996
Buy a Wooden Rod for $60 with the code turned off, then turn the code and sell it back for $49,151. - 971A-D97N
Buy a Medical Herb for $10 with the code turned off, then turn the code and sell it back for about $49,000. - AB1A-CAF6
Healing Seed is free - AB1A-CAGN
Healing Drop is free - AB1A-CAG6
Antidote is free - AB1A-CAH6
Fairy Powder is free - FK3T-CNBA
Makes the Wooden Sword much stronger (42 ATT instead of only 3) - FK3A-CNCA
Makes the Short Sword much stronger (42 ATT instead of only 5) - FK3T-CNBT
Makes the Short Spear much stronger (42 ATT instead of only 6) - FK2A-CNGA
Makes the Short Axe much stronger (42 ATT instead of only 5) - FK4A-CNAA
Makes the Wooden Rod much stronger (42 ATT instead of only 3) - FK4T-CNBA
Makes the Short Knife much stronger (42 ATT instead of only 5) - VP3T-CZA8
The Wooden Sword casts a Blaze 3 spell when used as an item in battle. - 3Z3T-CZA8
The Wooden Sword casts a Bolt 4 spell when used as an item in battle. - 2F3T-CZA8
The Wooden Sword casts a Aura 4 spell when used as an item in battle. (Everyone’s HP will be fully restored) - 3V3A-CZB8
The Short Sword casts a Freeze 4 spell when used as an item in battle. - 3Z3A-CZB8
The Short Sword casts a Bolt 4 spell when used as an item in battle. - 2F3A-CZB8
The Short Sword casts a Aura 4 spell when used as an item in battle. (Everyone’s HP will be fully restored) - 3V3T-CZBR
The Short Spear casts a Freeze 4 spell when used as an item in battle. - 3Z3T-CZBR
The Short Spear casts a Bolt 4 spell when used as an item in battle. - 2F3T-CZBR
The Short Spear casts a Aura 4 spell when used as an item in battle. (Everyone’s HP will be fully restored) - 3V2A-CZF8
The Short Axe casts a Freeze 4 spell when used as an item in battle. - 3Z2A-CZF8
The Short Axe casts a Bolt 4 spell when used as an item in battle. - 2F2A-CZF8
The Short Axe casts a Aura 4 spell when used as an item in battle. (Everyone’s HP will be fully restored) - 3V3T-CZH8
The Wooden Rod casts a Freeze 4 spell when used as an item in battle. - 3Z3T-CZH8
The Wooden Rod casts a Bolt 4 spell when used as an item in battle. - 2F3T-CZH8
The Wooden Rod casts a Aura 4 spell when used as an item in battle. (Everyone’s HP will be fully restored) - 3V4T-CZA8
The Short Knife casts a Freeze 4 spell when used as an item in battle. - 3Z4T-CZA8
The Short Knife casts a Bolt 4 spell when used as an item in battle. - 2F4T-CZA8
The Short Knife casts a Aura 4 spell when used as an item in battle. (Everyone’s HP will be fully restored) - 2F1A-CTPR
Using a Medical Herb heals all HP of the party - 2F1A-CTP8
Using a Healing Seed heals all HP of the party - 2F1A-CTRR
Using a Healing Drop heals all HP of the party - FK1A-CTR8
Using an Antidote restores all MP of the party - 40 FK1A-CTS8
Using a Fairy Powder restores all MP of the party
Note: Codes 12 – 17 you may need to unequip the item and then re-equip it. Keep in mind that this modifies the item itself therefor it will be beneficial to enemies with this item as well.
Note: Codes 18 – 35 will let any character, even non-magic users, cast the spells shown, as long you have the weapon. Do keep in mind that the weapon may be damaged in battle when used. The weapon does have to be equipped for the item to be used, but you can only use one code for each of the following weapons. (In other words do not mix two codes for the same weapon)
Find free Unofficial Cheats, Tips, Codes, Passwords, Hints, Secrets, Game Shark, and Game Genie codes And much more including Cheat Engine Tables here at Video Game Cheats. GAME GENIE CODES; AAVETLGE One Hit Knockdown (doesn't work always) SZVALPAX Infinite Stamina ALNEVPEY Never lose stars you gained GZKETGST Never lose hearts KVKAAGLA Refresh Stamina between rounds (don't have to press Select) AAVETLGA Normal punches do more damage STNAPUIV Stunned punches do more damage SZVAAOIV.
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Game Genie Pro Cheats Pc
Code Indexes for SEGA Genesis / Mega Drive
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Input the following cheat codes into your Game Genie cartridge to initiate the corresponding effect. These codes also work on emulators with a cheat code/Game Genie functionality built in.
Game Genie Pro Cheats Codes
- BAAA-AAAA + CAAA-AAAA + 8AAA-B92B: Unfinished Level
- AALA-AAAC: Disable pausing
- HXRT-AA6A: Infinite time
- AALA-AAAL: Timer runs while game is paused
- AALA-AAA8: Music plays while game is paused
- AEEA-AXCW: Screen goes berserk (flashes different colours)
- AA7T-ABAA: Black background
- ZA7T-AAA4: Purple/Blue background
- ZA7T-AAA6: Blue/Black background
- AA7T-AAJ6: Red/Lavender background
- AA7T-AAT6: Red/Blue background
- CA7T-AAE4: Black “Noob Saibot” style Sonic/Knuckles/Tails
- XA7T-AAA8: Silver Sonic and multicolored backgrounds and characters
- YA7T-AAA8: Pink Sonic and multicolored levels and characters
- ZA7T-AAA8: Blue Knuckles and black background
- GJ8A-AA4G: End sequence
- K2WA-CA4J: Infinite lives (only works without Sonic 2/3 carts attached)
- AE8A-AAD2: Start with 1 life for player 1
- AY8A-AAD2: Start with 5 lives for player 1
- A68A-AAD2: Start with 7 lives for player 1
- BE8A-AAD2: Start with 9 lives for player 1
- DE8A-AAD2: Start with 25 lives for player 1
- GJ8A-AAD2: Start with 50 lives for player 1
- KN8A-AAD2: Start with 75 lives for player 1
- NN8A-AAD2: Start with 99 lives for player 1
- AE8A-AADW: Start with 1 life for player 2
- AY8A-AADW: Start with 5 lives for player 2
- BE8A-AADW: Start with 9 lives for player 2
- DE8A-AADW: Start with 25 lives for player 2
- GJ8A-AADW: Start with 50 lives for player 2
- KN8A-AADW: Start with 75 lives for player 2
- NN8A-AADW: Start with 99 lives for player 2
- 2VAT-BCRT: Start with time on clock
- RGSA-A6AN: Rings leave sparkles in special stages
- AKVT-AA76 + AMNA-EA24: Keep rings between levels
- ALNA-AACR: Rings worth 2 in special stage
- ARNA-AACR: Rings worth 3 in special stage
- AWNA-AACR: Rings worth 4 in special stage
- A0NA-AACR: Rings worth 5 in special stage
- BLNA-AACR: Rings worth 10 in special stage
- RGSA-A6WY: Blue spheres count as rings and disappear
- RGSA-A6YY: Only one blue sphere needed for emerald
- AABA-DAAC: No bounce when hitting enemies
- 96BA-CAG6 + 98MA-CAF0: Keep shields (fire, water, lightning) when hit
- ATGT-CA3Y: Super shoes last indefinitely
- AAMA-DAAC: Spin Dash just rolls in place
- WAPT-D2BO: Sonic on a sugar high
- AANA-CNA0: Sonic jumps lower
- 2ANA-CWA0: Sonic jumps lower
- 4ANA-CRA0: Sonic jumps higher
- AANA-C4A0: Sonic jumps very high
- AANA-DYA0: Sonic jumps extremely high
- RENT-C6V6: Sonic can always use Fireball
- RENT-C6YA: Double jumps, bounces, and Super Sonic are disabled. Sonic can always double jump.
- AANA-DYYY: Don’t spin when jumping
- AANT-CAGY + AAPA-CAB8: Sonic can always use Fireball
- RENT-C6YA: Water shield and Super Sonic are disabled. Become Super or Hyper Sonic without any emeralds.
- AANT-CAG6: Become Super Sonic without any Chaos Emeralds. 50 rings still required.
- AENT-CAG6: Only 1 Chaos Emerald needed to become Super Sonic
- AJNT-CAG6: Only 2 Chaos Emeralds needed to become Super Sonic
- ANNT-CAG6: Only 3 Chaos Emeralds needed to become Super Sonic
- ATNT-CAG6: Only 4 Chaos Emeralds needed to become Super Sonic
- AYNT-CAG6: Only 5 Chaos Emeralds needed to become Super Sonic
- A2NT-CAG6: Only 6 Chaos Emeralds needed to become Super Sonic
- AENT-CAHL: 1 ring needed to become Super Sonic
- BJNT-CAHL: 10 rings needed to become Super Sonic
- DENT-CAHL: 25 rings needed to become Super Sonic
- FANT-CAHL: 40 rings needed to become Super Sonic
- NTNT-CAHL: 100 rings needed to become Super Sonic
- N2PT-CYB0: Faster animation rate for Sonic
- Z2GT-CA5W: Super Speed
- W2PT-CYB0: Increased gravity
- NTPT-CA50: Don’t use rings when any characters are Hyper (or Super)
- AAPT-DBHL: Press Jump to Spindash
- AAPT-DBHT: Press Down to Spindash
- JAPT-CRH0: Press Down for temporary invincibility
- ZAPT-CRH0: Press Down for debug mode
- SAST-DJ1A + SATA-DJTJ: Each ring worth 2 for player 1
- SAST-DN1A + SATA-DNTJ: Each ring worth 3 for player 1
- SAST-DT1A + SATA-DTTJ: Each ring worth 4 for player 1
- SAST-DY1A + SATA-DYTJ: Each ring worth 5 for player 1
- SAST-D21A + SATA-D2TJ: Each ring worth 6 for player 1
- SAST-D61A + SATA-D61A: Each ring worth 7 for player 1
- SATA-DA1A + SATA-DJVW: Each ring worth 8 for player 1
- SATA-DJV2 + SATA-DJW8: Each ring worth 2 for player 2
- SATA-DNVW + SATA-DNW8: Each ring worth 3 for player 2
- SATA-DTVW + SATA-DTW8: Each ring worth 4 for player 2
- SATA-D2VW + SATA-D2W8: Each ring worth 6 for player 2
- SATA-D6VW + SATA-D6W8: Each ring worth 7 for player 2
- SATA-DAVW + SATA-DAW8: Each ring worth 8 for player 2
- ATTT-CA3W: Lost rings drop straight down
- ATTT-CA3Y: Lost rings bounce vertically
- ATTT-CA30: Lost rings go down and left
- ATTT-CA32: Lost rings stay in horizontal line
- ATTT-CA4W + ATTT-CA58: Sonic does not lose rings when hit
- ATTT-CE4Y: Large ring increase when hit
- ATTT-CA5G + ATTT-CA6G: Tails does not lose rings when hit
- K2WA-CA47: Unlimited lives
- AAXT-CADA: Sonic’s frames of animations are slow when walking or running
- AA6A-CADA: No rings or emeralds needed for Super or Hyper Knuckles
- ABNT-CAC4: Tails runs on his tails
- ABNT-CA54: Tails runs faster
- KBVT-DAE2: Extremely high gravity for shoot down ramps and through floors
- AFVT-CA12: Speed shoes discolor all objects
- TB5T-CNCR: Slightly higher jump for Knuckles
- PV5T-CRCR: High jump for Knuckles
- AB5T-CWCR: Super jump for Knuckles
- AB5T-C2CR: Mega jump for Knuckles
- AB5T-DTCR: Extremely high jump for Knuckles
- AB6A-CACL + AB6A-CAHR: Become Super or Hyper Knuckles without any emeralds
- AB6A-CACW: 50 rings still required. Become Super Knuckles without any chaos emeralds
- AF6A-CACW: Only 1 Chaos Emerald needed to become Super Knuckles
- AK6A-CACW: Only 2 Chaos Emeralds needed to become Super Knuckles
- AP6A-CACW: Only 3 Chaos Emeralds needed to become Super Knuckles
- AV6A-CACW:Only 4 Chaos Emeralds needed to become Super Knuckles
- AZ6A-CACW: Only 5 Chaos Emeralds needed to become Super Knuckles
- A36A-CACW: Only 6 Chaos Emeralds needed to become Super Knuckles
- AF6A-CADA: 1 ring needed to become Super Knuckles
- BK6A-CADA: 10 rings needed to become Super Knuckles
- DF6A-CADA: 25 rings needed to become Super Knuckles
- FB6A-CADA: 40 rings needed to become Super Knuckles
- NV6A-CADA: 100 rings needed to become Super Knuckles
- ACCT-CA2R: Cannot drown
- ACCT-CA2W: Return to title screen instead of drowning
- ALTA-D53G: Jump directly to the end of the level
- CEMA-B6JY: Lots of things are invisible, even rings
- ALTA-CA8J: Sonic is invisible and invincible at start of game
- ALTA-CA9Y: Once invincible, stay invincible for rest of level
- NTBT-CB50: Immortality (you don’t fall of the screen and lose a life when you die. You can still drown)
- RLVT-CAE2: Sonic’s bash attack disabled
- AWXT-CA4C: Don’t lose rings when hit
- AWXT-CACE + AWXT-CA4E: Unlimited number of rings given when hit
- AWXT-CADA: Rains rings when hit
- AWXT-CAXA: Rings do not spin when hit
- AWXT-CA7A: All rings disappear when hit
- ACZT-CACA: Need 0 emeralds to become Super Sonic (besides rings)
- K4ZT-CA9N + K4ZT-CA92: Super Sonic doesn’t lose rings with time
- A02T-CAF8 + 982T-CAF8: Sonic stays invincible for less time after getting hit
- A02T-CAGL + 982T-CAGL: Sonic stays invincible for more time after getting hit
- JW3A-CA4J + JW3A-CA4Y: Unlimited lives for player 1
- JXGA-CA7G + JXGA-CA7W: Unlimited lives for player 2
- AH2T-CAHN: Sonic needs 1 ring to get to Bonus Stage
- RHJA-E60L: Bonus round always activated after every checkpoint
- A5LA-EA5G: Bonus round is always Glowing Spheres
- BXLA-EA5G: Bonus round is always Slot Machine
- SBJA-HAV2 + SBJA-HAWJ: Rings worth 8 in special stages for Sonic
- SBJA-HAV8 + SBJA-HAWR: Rings worth 8 in special stages for Tails
- PVWD-CA6W: Knuckles cannot jump
- HWLX-GA2Y: Unlimited time in Sonic 2 as Knuckles